DinoFracture 2.11.1
A Dynamic Fracture Library
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DinoFracture.ExplodeOnFracture Class Reference

When applied to a game object with a FractureGeometry component this will apply an explosive point to the point of fracture. If there is no point of fracture, the center of the object will be used. More...

Inheritance diagram for DinoFracture.ExplodeOnFracture:
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Public Attributes

float Force
 The force behind the explosions.
 
float Radius
 The radius of the explosions.
 

Protected Member Functions

void OnFracture (OnFractureEventArgs args)
 Automatically called by FractureEngine when fracturing is complete.
 

Detailed Description

When applied to a game object with a FractureGeometry component this will apply an explosive point to the point of fracture. If there is no point of fracture, the center of the object will be used.

Member Function Documentation

◆ OnFracture()

void DinoFracture.ExplodeOnFracture.OnFracture ( OnFractureEventArgs args)
inlineprotected

Automatically called by FractureEngine when fracturing is complete.

Parameters
args