DinoFracture logging class. More...
Static Public Member Functions | |
static void | Log (LogLevel level, string message, UnityEngine.Object context=null) |
Writes a log string to the user log handler if set or directly to Unity's output window if the user handler is not set. | |
Properties | |
static LogHandler | UserLogHandler = null [get, set] |
User set value to override logging output. | |
DinoFracture logging class.