DinoFracture 2.11.1
A Dynamic Fracture Library
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DinoFracture.Logger Class Reference

DinoFracture logging class. More...

Static Public Member Functions

static void Log (LogLevel level, string message, UnityEngine.Object context=null)
 Writes a log string to the user log handler if set or directly to Unity's output window if the user handler is not set.
 

Properties

static LogHandler UserLogHandler = null [get, set]
 User set value to override logging output.
 

Detailed Description

DinoFracture logging class.