DinoFracture 2.11.1
A Dynamic Fracture Library
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Quickstart

  1. Create a blank scene after importing the DinoFracture plugin.
  2. Add a cube.
  3. Add the Pre-Fractured Geometry component from the DinoFracture group directly on the cube.
    • The mesh assigned to the Mesh Filter component will be fractured.
  4. Click the Create Fractures button at the bottom of the fracture component.

    • Fracturing will immediately start and a Cube - Fracture Root game object will be added under the same parent as the cube.
    • The Cube - Fracture Root game object will be generated as a prefab so that the generated meshes are saved external to the current scene. This is especially useful if the scene is stored as a LFS object in git to reduce long term space usage.
    • The prefab will be saved under the FractureMeshes folder in the same directory as the scene.
      Note
      When creating pre-fractured pieces in a prefab context, the pieces will be saved to a folder under the same directory as the prefab being edited.
    • The Generated Pieces property in the fracture geometry component will be automatically be set to the newly generated game object.

    • You can enable the Cube - Fracture Root game object to see the individual fractured pieces.
    • With the default setting in the Pre-Fractured Geometry component, convex mesh colliders and rigid bodies have been added for each object.